A quiet job in
a loud theater.
Kingdom of Marionettes begins with a deceptively ordinary job. You are hired to guard an abandoned puppet theater, keep intruders away, clean the building, and ensure the puppets remain where they belong. The creator's introduction reveals the problem quickly: the puppets can move.
Jestyn, the living jester, takes an unusual interest in the new guard. Around him sits a cast of puppets who each own a door, a room and a private rhythm — the Jester, the Knight, the Wizard and the King. What starts as a routine security shift turns into a series of conversations you do not fully control.
The build in the player above is the current Act 2 / Day 2 release. Act 2 pulls the investigation out of the theater and into the wider town, so the mood changes as soon as you leave the stage. This page stays light on spoilers: the numbers behind each ending are worth discovering yourself.
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